A look into the life and understanding of a gamer who has left his mother's basement

Saturday, October 8, 2011

A little of everything


Priorities:

3:30-5:30 (2)
minecraft


Virtually virtual:
I am already kind of tired of Dead Island. I like it, but it is certainly overrated. It is to repetitive, You are always on the run or fighting zombies, there is less of a survival feel and more of a tunnel shooter feel, gets old quick.

Minecraft on the other hand does not get old quick but even so... It's finally getting old. I just don't find building on my own very fun anymore. Iv'e built so many things and explored so far, I've seen the sights, I've made some sights, and if one more creeper ruins my creations I might explode myself. And multiplayer is lame because its chaotic and people build a bunch of random crap. Or they have made the world to civilized and "surviving" is no fun. The only time I find Minecraft fun now is when I am playing on my survival server with my friend Austin. I played a little bit today and had some fun being nomadic.

Iv'e made myself to expectant of BF3 and Old Republic and now they are the only games I want to play. I'm just killing time till then really. Minecraft 1.9 will hopefully come out soon so I can play that until BF3.


Thoughtful gab:
Today was nice because it had a little of everything. I watched TV with my wife and we... bonded, Then we went out on a picnic with my friend Jake and even got some dessert from the Mexican ice cream man. Then we came home and I played some games. Just had a little of everything.


Wednesday, October 5, 2011

Going out with a bang


Priorities:

3:00pm-5:00pm (2)
dead island

9:30pm-11:00pm (1.5)
minecraft

11:00-12:00 (1)
dead island

4.5 hours of games



Virtually virtual:
Dead Island is a little more extensive than I thought. There is a small level up bar, with no indication of it being so, and there are more areas of the game than I thought.


Thoughtful gab:
I can't believe its already have 22 submissions. It seems like just last week I started this blog. I've enjoyed writing near-daily and I hope there are a few people out there who have enjoyed reading it.

So excited for Old Republic and Battlefield 3. The end of this year will be going out with a bang!
I wont be playing much Minecraft after BF3 is released but the 1.9 update will probably be up by then. So Minecraft is going out with a bang too! Hopefully with no connection to creepers.


Tuesday, October 4, 2011

Dead Island review, MC poll results


Priorities:

10:00-11:00 (1)
dead island

1:00-3:00 (2)
dead island

6:00-9:00 (3)
dead island

6 hours of Dead Island


Virtually virtual:
Dead Island (on xbox 360) feels a lot like Fallout 3 but just zombies. You run around completing quests for people in a large free roam environment. Awesome graphics. I love the animations and how the zombies act and feel in the game. The combat is decent too, although you just mash the right trigger, it can be really awesome swinging a nailed baseball bat around in a fluid of cool moves. Unlike other games its not just the same swing over and over. As you continue swining the character goes from different, natural, angles, also depending on where on the zombie you are aiming.

Sometimes a small hoard of zombies rush your from essentially nowhere which is always intence, an awesome aspect.

All is not cookies and rainbows for this game though. I don't like how your stats are presented, or should I say I don't like the lack thereof. There is no simple/fast way to see your stats and notice your progress, sometimes your get xp without even realizing it and you seem to randomly level up. This doesn't keep me invested in doing quests for xp because its an next to invisible aspect of the game.

The map doesn't feel that big for what Iv'e seen so far. I havn't played the whole things and an area outside of my current map may be unlocked. But the map that you start with is not very big for a free roam game.

Things are confusing. There were next to no tutorials and I had to clumsily figure things out on my own. So an inexsperianced gamer would likely have a lot of trouble picking up this game.
There are a lot of issues I have with it so far that are really disappointing. I won't count it out quite yet and keep playing in hopes for improvement.


Thoughtful gab:
The Minecraft play style poll results are in. Not very many people did the poll but going off the results I did receive...

60% said they play both. Meaning they switch between playing creatively and surviving, or they meld them into one.

40% said they mostly play survival. Meaning they not only play the actual game mode, survival, but once in game they treat it like they are trying to survive. Typically you build a small base, gather basic resources, mine, explore, expand base, explore, expand territory by building other bases, mine, build big base or city and then enjoy it and start a new game.

Since the two highest voted play styles both have survival-style in them, the survival aspect seems to be the more popular in the game. The fact that you are thrust into a uncivilized world that you are forced to survive in, not only survive but thrive and build up your own utopia from nothing, is what makes Minecraft so gosh darn awesome.
Although I did not vote, I would fall into the 40%.


Monday, October 3, 2011

Dead Island


Priorities:
I fell asleep and watched TV and then came up with a plan to get a new game. I played the new game for a few hours, was busy, out, with the wife, then went to bed.


Virtually virtual:
small Dead Island review coming next post.


Thoughtful gab:
I love zombie games. Surprisingly enough I am just now hearing about this game called Dead Island which is supposed to be a really fun zombie RPG. Sounds awesome.
I have two problems though. I am already buying a monitor, BF3 and Old Republic collectors edition the end of this year, and don't really want to drop another 60 of our hard earned dollars for another game quite yet. Not sure if the wife would appreciate it and even if she didn't mind, I would somehow feel kind of bad considering she makes more money for us than I do.
The second problem is the same as the first but for a different reason. I am getting those other games so I will be playing a lot of them. I don't want Dead Island to gather dust while I'm playing those other games, and even more so, I don't want Dead Island to take priority over them. I want to get as much BF3 in before I get Old Republic so I can have played my $60 worth and so I can have a better rank to be sitting on, so if someone asks, I'm not some wimpy enlisted rank.
I really want the game though so I don't know what I will do.

-later-

With the help of my friend Jake, we both ended up getting it. He is playing the sword girl and I am playing the throwing knife guy.

The wife had some reservations about me getting another game but we talked it out. I still can't help feeling kind of bad that she works more than I do and I'm spending more than she is on extra things.
I guess that just goes back to one of my earlier blog posts though.


Sunday, October 2, 2011

Betas

Priorities:
Didn't keep track but Iv'e been playing a lot of the BF3 beta.

7:00-7:30
StarCraft 2

7:30-9:00
minecraft

then more Battlefield 3 beta


Virtually virtual:
My Battlefield craze is dying down a little bit. Due to the face I have few friends to play with and it is only one map. It's still great though and I look forward to the release. I'm currently at level 20.
To switch things up I played some StarCraft 2 with my friend, unfortunately he didn't want to play much.
Also waiting for Minecraft 1.9 update to come out so I can stat a new survival server. Should be fun.
I wonder when they will be done with the Minecraft beta and finally release the full version?
Ug I just wish BF3 was out so it could eat my time until Old Republic!!

I've noticed more glitches in the BF3 beta. When in the open park area I sometimes fall through the ground. Blank nothing beneath me and the world above me. Its weird and dumb because the only way I can seem to get out is suicide.



Thursday, September 29, 2011

BF3 Beta: Results


Priorities:

Played Battlefield 3 beta, xbox, off and on over the past few days. One level, Metro, over and over again.

This picture is not me but found on the net.


Review:
When the game first started I wasn't feeling it. The sensitivity seemed weird and I felt like the game was a clone of Battlefield bad company. After I played more my opinion changed.

I have not played the PC version yet, not by choice, so I can't compare it, but the graphics are great. One of the best I've seen on the Xbox 360. But it's still a console game and you can tell. The lights can be better and the crisps can be crisper. This is only one representation of the game, but graphics wise, I never got the awe factor. (When you step back for a second and sit in awe over some kind of amazing background animation or from how the sunlight pours through a crack in the wall.) There are some nicely animated scenes, but no awe... yet.

Two things that stood out to me was the destructibility and how the soldiers run.

Battlefield bad company started the whole, destruction of the map aspect of the game series with the frostbite engine. Destroying a building an enemy is in or some cover he is behind is awesome. In bad company two, the destruction was cool but not great. You would shoot a wall and it would break in a specific spot and radius, an obvious predetermined chunk of the wall that could be broken. It was good, just still video game programmed destruction, and you could feel it.
Battlefield 3 has the new frostbite 2 engine which is supposed to raise the bar with the destruction of the map. I noticed next to no destruction for most of my game time. There were wooden areas you were meant to destroy to get through and some cover by the objectives that was destroyed, but it wasn't anything to mention. I was actually somewhat disappointed. Either because I wasn't using explosives, nobody was due to no vehicles, or the frostbite two engine was a flop. There just wasn't much destruction. But wait, let me set up this story.
There is an building on the last objective area on the map where you can go upstairs and shoot from some windows. I went up there multiple times, it was always the same, and I got the cover and sight I wanted from the windows every time. Sometimes there would be small chunks out of the walls, obviously their attempt at destructibility, I thought. Later, I was running up the stairs so I could get the vantage point, but where my previously reliable windows used to be, the wall was no more. The wall and windows were all gone and not in predetermined sections. The wall was torn very unevenly and devastatingly. This sight produced two emotions, admiration, enter the slow clap, good job DICE; and shock. Shock from the unexpected awesomeness of the games destruction capabilities, and shock because my once reliable area was now a pile of rubble, bringing me to realize nowhere was really safe in this game, a kind of of new and scary feeling.
In video games you create rules in your mind without thinking about it, and one rule I had was that I could rely on that area and that the destruction of it, and anything, was minimal. Iv'e seen what is possible now, my rules were crushed along with my vantage point.
For instance there is an objective in that same area where you typically destroy the boarded up windows to get inside. That isn't necessary though. The more difficult, and sneakier way, would be to find the other side of the inside wall, blow it up, and enter through the inside. Something my internal rules assumed was not possible before, but now assume the contrary.

I like watching the soldiers run. It's like how the zombies run on Left for dead. They aren't stiff like stiff like boards but they lean into the direction they turn. On that note, I love running too. It almost feels like I am free running. I can feel so BAMF when I'm sprinting towards the bomb to defuse it, use one hand to vault myself over a short wall, shoot a guy waiting on the other side, and defuse the bomb. It all happens so fast and smoothly.


Whats to come:
Considering I only played operation Metro, on rush mode, over and over and over again, enough to get to (at this moment) level 13, they must be doing something right. Usually playing the same level more than twice in a row gets boring but.. it didn't. One reason is because the level is like two levels. You start outside in a large park and move into a long subway tunnel. If this one level on this one mode is this alluring, the full release with multiple game modes and multiple maps will be epic.

Metro doesn't have any vehicles. One of the things that sets Battlefield apart from other games are the vehicles. But playing Metro so much I forgot the game usually had them, and I was happy playing with just infantry. When I play a map with them in the full release will be an entirely new element from the beta, a pleasant surprise.

The game had its share of glitches:
  • People flying abnormally far when killed
  • Sound getting stuck on one loop
  • Sound getting really quiet
  • Bullet trails lingering in air
  • Gun not doing the reload animation sometimes
But I'm sure these will all be fixed by release.

PC vs Xbox? I don't know honestly. I've decided to go with the Xbox because I am enjoying the game on it and my friends are on Xbox. Could the PC version be better? Yes, but ignorance is bliss. :)

Overall though I think this game will rock. Anyone intrigued by FPS should get it.


Wednesday, September 28, 2011

Beta night

Priorities:

12:30-2:30 (2)
minecraft

5:00-6:00 (1)
minecraft

6:30-7:30 (1)
minecraft

4 hours of Minecraft


I was just watching Regular Show until midnight so I could play the Battlefield 3 beta. It didn't show up for download so I went to bed.